Saturday, November 3, 2012

Onyxie's Pet Guides: More Battle Strategies!!


Pet Battle Additional Strategy

Pet Types
(in order of what I consider strength of special)

Mechanical:  when killed, comes back to life once at 20% life.  If an opponent killed pet with a multi-attack and there are more attacks left, the others will finish also. 

Undead: comes back to life, finishes turn (if it goes second) then takes one more turn before dying.   Sometimes better than Mech as gets to attack no matter what damage is done.  If it dies from this, will get no pet experience even if it is last pet in battle (it counts as victory though).

Critter: Breaks out of crown control effects quicker.  Basically if you go second, prevents stuns and such from affecting you an extra turn.  Really helpful in those circumstances.

Beast: Deals +25% extra damage when below half health.  Damage is nice  J

Humanoid:  +5% life recovery.  Only works on turns where it deals damage, which includes damage over time.  Life gain is nice

Flying: as long as above 50% health, gets +50% speed.  Pretty helpful if it changes who goes first.

Elemental: Not affected by weather effects.  Mainly means won’t get attributes added (like blinded by darkness or chilled by snowstorm) so abilities that depend on those attributes don’t work. 

Dragonkin: +50% damage after deals damage to take opponent’s pet below 25% health.  Less useful than you might think, as the next attack might be a killer anyway, or they might but up a block in which case it’s useless.

Aquatic: Damage over time does 25% less damage.  Rarely will this change the course of a battle.

Magic : Cannot be dealt more than 50% of their max health in one attack.  Generally useless.

Pet Leveling
If you want to use a wild pet to fight, really work on getting rares.  They are significantly more powerful even than uncommons (though if you compare, one stat may be higher on an uncommon)
Lead with a pet below the level you are fighting.  As long as it’s not one-hit killed, you can swap out.  You can leave it in longer than one turn, but be careful especially with damage over time as can die even off-field.  I usually have a significantly below pet, a pet within 1 level of fight, and one higher just in case.  Keeping in mind at levl 5 there’s two pets to battle in wild and at levl 15 there’s three.  So fighting a level 11 (which is really two 11s) I might use a level  5, level 11, and level 13.  If you get too many levels above (4 I think) you get 0 XP, otherwise you get  full or half or 1/3 depending on how many pets fought and are still alive at end.  Then its adjusted for level of pet compared to level of what you fought).

Pet trainers are great fights as they give you extra Xp.  If you can fight before you accept the quest from them, do so and get a bonus fight.  Always 3 pets, you can see them near the trainer.
PvP fights can be lots of fun but is a slow way to level pets.  Think that gets better next patch.
Some pets are infrequent spawns.  If so, just take one and leave the rest for other people.  If you want to try for better quality, you can start a fight, and if it’s wrong quality then log-out and back in.  Pet will be there not in battle.  If you have tried fight then the quality level is set for you but random for each other person that tries it.

Next patch should give us stones to raie rarity to uncommon or rare

East To Get But Strong Pets
Aquatic: Any toad/frog (available all over), any of the 4 crocs from Shatt Cooking Daily

Beast: Any Spider (Crystal gets stun as lvl 15 ability, Molten is different set-up entirely)

Humanoid: Peddlefeet, either of the Winter’s Helpers (all 3 uncommon but solid, cheap in AH)

Dragonkin: two relatively easiest are Celestial Draon (150 pets)  or Spawn of Onyxia ( around Onyxie’s Lair,  infrequent Spawn)

Flying: several people like Chickens 9available various places) , I like any Moths (available all over), Brilliant Khalri (125 pets)

Undead: Lost of Lordaeron (ruins above Undercity, use a Horde toon!)

Critter: Black Lamb (Elywyn Forest,) Nuts (100 pets), Perky Pug (dungeon achieve for random groups)

Magic: none that are easy to get are good IMO.  The lamp/lanterns are good (enchanting or rewards from Lunar worldevent), enchanted broom (argent tourney purchase) is good, Shimmering Wurmling (argent tourney purchase ) is awesome

Elemental: Core Hound Pup (get authenticated!)

Mechantical: none easy and good IMO, I like Darkmoon Tonk (darkoon fair), Lifelike Toad (engineering), Mechanopeep (argent tourney purchase), Tranquil Mechanicasl Yeti (engineering), Clockwork Gnome (archeology)



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