Sunday, October 27, 2013

SoO Flex 1 (continued)

SoO Flex 1 (continued)

Norushen


Well in my view this fight is more about the adds. The adds are number 1 priority. Once you enter the room and go down the stairs, you'll see a catwalk type deal.  Right there is where All dps and heals will stack as long with the off tank.  The main tank will be on the other side facing the sha away from the raid.  It is best to stack because he does a raid wide damage that gets stronger the lower on health he gets (icy fear).  He will also do a move called "Blind Hatred" which is a big beam that will spin around the room.  It is random on what way it goes, so watch for it and don't get hit from it (run around boss not through it as the beam starts at the center of the boss).  At 85% health and dropping by the 10s he will spawn adds.  some small and some big.


Manifestation of Corruption (big add)

The tank that is not on the boss should be picking them up and bringing them near the raid group.  The raid group should then be burning this add down.  Tank must try not to face them to the raid group where the have a cone damage effect (burst of anger).  Once it dies the tank should pick up the purple orb it drops by simply standing on it.  If the tanks bar is already full someone, anyone, in the raid group should be doing so ASAP where it it does another raid wide damage at 90,000 damage per second.  Picking up the orb also gives 25 corruption (25% of your bar).

Essence of Corruption (small add)

Will be spawning around the room and they don't move unless they're gripped.  They drop fast and easy and is a must to take out ASAP too.  They shoot a ball that goes to the boss, if it hits him it makes him do more damage to the tanks and the tanks will drop fast.  I find it best to have a melee stand in front of it and burn it down.  When the ball hits the melee (or anyone) it will damage them.

The adds and the sha does share health so killing the adds is a must you will do more damage to them at the start then to the boss. This is only just the start of the fight though.  Where the heals and dps should be stacking to the left and to the right there will be 2 yellow orbs that spawns.  When you click the orb it will phase you out and will be in a little part on your own. This part is a must, sorry for those who doesn't like it.  Once inside there will be a few things to do. It differs on the role you are playing.

DPS-

Simply just burn down the adds.  Start with the big one that slams the ground in front you you and avoid getting hit by the slam.  Once he is dead will be 3 smaller ones.  They will have a shield in front of them so all damage must be done to their backs.  They do stand still for a couple of seconds to give you the time you need.  By doing this it will bring down your bar and will up all dps you do to the boss.

Tanks-

There is 2 ways you can do yours. First simply live for 60 seconds.  To do so you have to interrupt.  There is one spell that will kill you one hit if you do not. Other than that Avoid all of the bads and where you are standing.  Second, you can just kill it. Killing the add will let you out of the room early. Doing so will bring down your bar and make it where you take less damage.

Healers-

When you go in it's basically a healfest.  Heal up Sun, He, and Rook (the fallen protectors) and dispel you are needed.  Having DBM will help you a lot this fight. Doing so will take down your bar and make you do more healing. (Avoid standing in front of the add and don't stand in bads)


The people who enters the other realm first will be decided by the raid lead at the time.  It's normally your highest healer and dps first then tanks if they are struggling.  It mostly matters on how the raid is doing we may have to send in a tank first, It all matters on the team / raid.

Tanking it there will be a taunt switch.  The second tank will want to move in front right after he does the cast for the stack onto the tank and taunt the boss as the other tank should run around (never, ever, through the center where the beam can come out at any giving point) and start with the adds and orbs.  The second tank should of already phased out and lost his bar by then.

Keep repeating this and burn down adds then the boss and he will die.  Congrats when you do! :D

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