Thursday, December 6, 2012

Patch 5.1: Darkmoon faire Carousel

I'm going to do a series of blog posts about some of the changes in patch 5.1 that most people probably don't know about. Todays Patch 5.1 post will be about the new Darkmoon Faire Carousel.

The carousel is one of the first attractions you see on your right when you enter the fair. At the entrance to the carousel there you will see a carny by the name of Kae Ti, She sells ride ticket book which turns into Darkmoon Ride Ticket x5 when clicked. 1 Darkmoon ride ticket is consumed when riding the carousel. You get a choice of riding Carousel DragonCarousel GryphonCarousel MurlocCarousel Rocket, or a Carousel Wyvern.

When riding the carousel you gain a buff called WHEE!. This buff increases Experience and Rep gains by 10% for 1 hour.

A tip From McPat: Do all your dailies but don't turn them in. Go grab this buff then go back and turn them all in. Grab it after completing but before turning in because it will probably take you longer then an hour to do them and the buff will ware off.

This is a short little video showing you how to use the carousel and the buff:



Thank you Patty, Karaz, & Kandi for contributing to this post.

I hope you enjoyed this blog post,
Kendall (Wraylas)


Updates

Hola Guildies :) 

*Darkmoon Fair is going on this week, there is a new buff if you ride the carousal please check it out, Wray has made a video and found some info about it he will be posting soon*

*Not to much on the calander this week, i think its due to the holidays coming up, people are super busy with real life things....but always remember to keep up on your dailies, if you need help just ask! *

*Saturday is Scenario night!! lets work as a guild to do these :)* 

Hope you all have a great week!

           *huggles* Deathkaraz

Wednesday, December 5, 2012

Happy Birthday Platinum Sanctum!!

Well we did it, we made it to our One Year Mark! (although i wasn't here at the start of it) I am so glad to be apart of such a great group of people. First off i want to Thank all of the Founders <3 Ladee, Sekaia, Patty, and Our Wonderful Guild Leader Dinka <3 much love to them because if it wasn't for their vision of this guild we wouldn't be here today! Congrats to all the Officers for helping keep this guild active, for our battle masters for stepping up and helping out, and all of our other guildies for being so much fun and help! We honestly have a great group of people. I am excited to see what the New Year will bring to our guild!Lots of plans in the work!

Love you all! 
       *Huggles* Deathkaraz

Platinum News 12-5-12:New PC's, Ghostcrawlers, Classic Raid Changes, and Blue Posts, Oh My!

Welcome to another addition of Platinum News! I am your friendly neighborhood Guild Master Wayne posting this edition from my brand new PC!

The new PC is on the left,  which is about 6 times more powerful than the colossus on the right, amazing how much technology advances in 6 years, and  I thank SANTA  for the wonderful early Christmas present!

Now onto the News!  Ghostcrawler recently gave an interview to Gamebreaker.tv concerning upcoming changes and balancing.  Luckily as always, MMO-Champion has given us a nice overview that we can gank re-post for your reading pleasure!

World

  • Mists of Pandaria daily quests have shown that competing with other players for mob tagging and such is not fun. You should be excited when there are other players around, not grumpy! Blizzard is still actively looking for a solution to make it a nice thing to have other people around.
  • It isn't likely that the concept of servers will ever disappear, but solutions for low population realms are still being looked for.
  • There is a lot of variation in realm population as new patches come out, so merging and unmerging realms as the population goes up and down wouldn't make a lot of sense.

Questing / Reputation
  • Blizzard may have overdone the daily quests a little bit in pursuit of the goal of always having something for players to do when they log in. If they had to do it again, something like the Golden Lotus unlocking more and more areas would have been changed to just unlock a new area that replaces the old one, keeping the number of quests that you have to do every day the same.
  • Golden Lotus and Klaxxi have enough daily quests to burn players out, while August Celestial and Shado-Pan have a more reasonable amount of quests.
  • Lowering the rep requirements on some of the rewards was an attempt to make the amount of rep required before you could spend Valor Points more reasonable. If they had to do it again, it might have been nice to lower the requirements on some of the gear more so that there were some things to spend Valor Points on without grinding so many reputations.
  • Historically, players would use alts as something to do after they were mostly finished with what they wanted to do on their main character. Mists of Pandaria's goal was to provide enough to do so that you never ran out of things to do, which is nice with one character, but less nice with many. Solutions to this problem are being looked at, but they want to avoid the extreme of giving every character everything or making everything account wide.
  • One alternative being considered for reputation leveling is bonus reputation from your first scenario of the day.

PvE

  • The difference in difficulty between 10 and 25 man this time around was much smaller than before.
  • When looking at raid DPS parses, you have to be aware of sampling bias. If all of the good players are playing one spec, then the DPS of the other two specs will be lower, as those players are messing around or don't know what they are doing.
  • It isn't okay for a class to be really really bad on certain fights, but it is okay if some classes are somewhat better on some fights. It is more important to have fun encounters than it is to have an encounter where each spec is the best.
  • Ideally we will never see a 5 or 6 boss raid tier again.
  • The new loot system has worked out well, as players don't have any reason to be mad at each other over loot in LFR anymore. It is possible that we could see it being used in dungeons as well, but that is still under discussion.
  • One thing being considered is offering another choice to players that get the same item from a boss repeatedly. This would be some consolation prize like loot, not another item from the boss.
  • The use of PvP gear in PvE is okay, as grinding points to get an item rather than relying on a random drop is an idea that some players like. The item levels are lower than what the player would get in PvE, so the gear isn't overpowered. Players shouldn't have to go and do PvP to get gear to use in PvE or vice versa.
  • Patch 5.2 is going to take a look at what talents are very popular or very unpopular and try and bring them back in line. Overall though, the new talent system is working out well. Ideally there should be at least two talent choices per tier that are good, if not three.

PvP

  • PvP will never be perfectly balanced, but it can be balanced enough to be fun and fair. The balance in Mists of Pandaria still has some tweaking to do before it is at that point.
  • Hybrids could see some PvP power going towards their off role damage or healing. It is okay for a DPS to throw out a few heals, but not okay if they are as good as a healer for their team.
  • It is possible that base resilience could be increased to compensate for the PvP Power increase on Conquest weapons, but they need more than a few days of observation before a decision can be made.
  • We may see some changes in the future to make things better for people who PvP on multiple characters, as far as earning Conquest Points goes.
  • Many of the changes in Patch 5.1 were to address issues of PvP balance, and most didn't have a big impact on PvE.
Recently in 5.1 Blizzard made some changes to old raid content, where you may enter old raids without forming a raid group and made some encounters easier to solo, they did have to offer this clarification however:

We believe there was a lot of confusion when we originally announced this change and we're certainly at fault for said confusion. The original patch note was very vague to the point of being misleading. It was never our intent to weaken old raid boss encounters to allow anyone to have a chance to solo them, regardless of class, spec, or skill.

What we did change were encounters that were mechanically impossible for one person to accomplish, solely for the purpose of ensuring players have easier access to the hunt for the new rare companion pets -- the drop rates of which are actually set to account for a group of three players, not one.

Moving forward, though, we do not plan to adjust encounters for tougher raid bosses to be solo’able by all classes and specs.



Also there appears to have been an issue with groups using an addon to get into random battlegrounds as a way to bypass the "random" part, Blizzard has since patched, and offered the following explanations:

if you break it down, what does a full oQueue premade bring to the table that is unfair?
I’ll try to break it down as clearly as I can:

Any addon that enables a full, organized Battleground group to queue against a randomly assembled group is creating a scenario where that coordinated group has a huge advantage. That is not in the spirit of the experience we want to provide in the normal Battleground queue. Playing with friends is fun and important, but it shouldn't come at the expense of the spirit of the game nor the fun of others.

The normal Battleground queue is for players to jump in and play against other players in a similar situation. We realize that it's not a perfect system, and we're still looking at ways to improve normal Battleground queues further. Regardless, it's not meant for organized groups to "pug stomp" and get quick Honor. We have built in outlets for players that want to organize--if a competitive, social experience was really the goal, then there are clear ways to achieve that.

The ultimate effect that this kind of queuing has had is to drive players away from PvP. Perhaps it's been a long time since you've been in a random group, but a lot of players will see that they're up against a premade and simply quit. At best, they suffer through it. To an extent premade groups count on this. Heck, one of the popular addons announces opposing players that appear to have rage quit.

Addons aren’t really a viable solution for botting issues, but we do take those issues seriously and we'll continue our work on improvements to the Battleground system, including better ways to deal with botting and other exploitative gameplay.


Now let us be honest, due to these addons and people like Rathamus and Tiny, regular Battleground PVP had picked up and was growing by leaps and bounds. That is what alerted you. More and more people were turning to the "coordinated" PVP and fewer and fewer "random groups" were being formed. The BG's were no longer sitting idle.
False. That is neither what 'alerted' us, nor were Battlegrounds ever even close to sitting idle.

What is true that there's been an increase in pre-made groups disrupting the PvP experience for other players, though. Pre-mades in the normal queue, however they are formed, are not something that we've ever been particularly fond of. It had become more of an issue of late, so we addressed it accordingly.

I know for a fact, that more and more of our games were against other "coordinated" opposing players. Battles became longer, harder and a whole hell of a lot more fun! They were not the Farm fest you claim they were, they were true Player vs Player games. Not scripted, not forced on anyone, not the repetitive grind of the normal wow game.
Perhaps this seemed to be your personal experience, but I assure you that this was far from generally the case. Regardless, what of the games that you played that weren't against other pre-mades? Just hapless casualties to your fun, I suppose?

Based on your enthusiasm for "true Player vs Player" combat, I'm sure that you'll find War Games and Rated Battlegrounds quite compelling.


You gave us everything we needed, including the idea, but then turned around and slapped our hands, pointed a finger, called us a name and said, this is NOT for you, it is for the REAL players.
You've made the assumption that all those things were accomplished expressly so that you could queue into battlegrounds as an organized group against disorganized opponents? That assumption is mistaken. If you want organized PvP against organized opponents, as you claim, that experience is readily available.

No one's wrist was slapped. There have been no suspensions over this issue. We're just making our stance on the subject clear, so that there's no room for misunderstanding.


Fix the bot problem and you'll see the premade "problem" fix itself.
Bots are a separate problem, with a separate solution. Please stop conflating the two, because, and I'll say this as respectfully as I can: this is complete nonsense.

Put simply, this argument is a red herring. For as long as there's been Battleground PvP, there have been players looking for a way to destroy their enemies to quickly and easily get fast rewards with a minimal time investment. That's the bottom line here, or the variety of other options available would be more compelling.

Bots aren't an issue in War Games or Rated Battlegrounds.


We love a premade PvP, and we love challenges. You guys could've come out with a premade PvP random battleground where we can match against other 10m/15m/40m premades PvP and go all out. Provide less honor point/conquest point. It's like an RBG, but without the ratings involved. Doesn't this solves all the problem everyone's having?
We're open to exploring the possibility of creating a pre-made queue for Battlegrounds, or improving the War Game system in some way.




And now for some random blue posts, with a small mention of the farm improvements considered in an upcoming patch.

Battle.net Balance and Blizzard Store
Using Battle.net Balance for more goods and services is certainly something we're working toward. We're kind of in an in-between stage where we have some services working together but not others, and unfortunately it's just not a simple thing to get as many systems and platforms (some dating back to the original release of WoW) as we have updated and integrated into a more cohesive experience. We'll get there though, and in the meantime I do apologize you weren't able to get the Cinder Kitten yet using Battle.net Balance.

Purpose of X.1 Patches You forgot to mention those patches took months(I think ulduar was 5 month after Wrath launch) where as 5.1 was release in 2 months time. This was never meant to be a raid teir especially considering most people have not even downed most of the normal/heroic bosses.
Yeah, the main difference is really timing. In our quest to provide content faster we've been shaking up the patch cycles and how we approach our content roll out through the life of an expansion. Not wanting to speak too soon, but it looks like the cadence of this expansion is a lot closer to what we've been promising for years. It makes sense to me that if most people are not progressed through the initial content that the first x.1 patch (if it's going to arrive as quickly as 5.1 did) doesn't include an additional tier. And if that then means there are regular content releases thereafter... I don't know, at least for as much time I have to play and as progressed as I am, it sounds pretty good to me.

Patch 5.2 Farm Changes How about a fishing pond, where we can chum the waters and get a school of fish we want/need? Dunno if that current pool is deep enough. Pfft.
That was actually mentioned in our last meeting with the development team. While I can't make you any promises, I can tell you they geeked out a bit thinking about that one.

WoW Graphics Engine
If the game had received absolutely zero graphical updates since release, I could definitely get behind the idea of a complete revamp. But that's really not the case. There's been a steady stream of updates over the course of WoW's existence. A huge number of models and textures have been improved. Yes, character models are still on the to-do list, but we've acknowledged that many times and have said we're working on them. I'm as eager to be sharing news on that with you as you are to hear it, trust me.


Upcoming Transmog Restriction Changes
Yup, definitely planning to lift this restriction down the line. As Zarhym said, we're currently hoping it'll make 5.2, but that's not 100% yet. We're working to allow you to transmogrify items that share animations, such as polearms and staves.



Also worth mentioning that the Celestial Steed, Winged Guardian, and Heart of the Aspects 
 are all 50% off on the Blizzard Store this week!

On a side Note:  Any suggestions for the blog are greatly appreciated, I aim to make this site a destination, not just an afterthought, feel free to leave a comment or send me a mail in-game with any ideas, thank you!


-Wayne 





Tuesday, December 4, 2012

Cinder Kitten is now LIVE on U.S. realms.

Support the Red Cross’s Superstorm Sandy Response relief efforts and adopt a Cinder Kitten when this fiery feline arrives in the Blizzard Store later this year. Your support will enable the Red Cross to provide shelter, food, emotional support, and other assistance to survivors of disasters like Superstorm Sandy with 100% of the $10 USD adoption fee during this charity drive going toward this worthy cause.



Details about when and how you can purchase the pet will be announced in the coming weeks, so stay tuned! To learn more about the Pet Store, please visit the Pet Store FAQ.
The American Red Cross name and emblem are used with its permission, which in no way constitutes an endorsement, express or implied, of any product, service, company, opinion, or political position. For more information about the American Red Cross, visit www.redcross.org.

Monday, December 3, 2012

Platinum News: Hotfixes, Pet Battle Fixes, Valor Fixes, Fixes Galore!

Welcome to Platinum News!!  Where we'll try to keep people up to date on the latest goings on in World Of Warcraft! 


Hotfixes December 3rd 2012:

Classes
Monk (Forums / Skills / Talent Calculator)

  • Mistweaver
    • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
  • Brewmaster
    • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.

Paladin (Forums / Skills / Talent Calculator)
  • Protection
    • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.

Warlock (Forums / Skills / Talent Calculator)
  • Demonology
    • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.

Dungeons, Raids & Scenarios
General
  • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.

Mogu’shan Vaults
The Spirit Kings now activate in a fixed order.

 Pet Battle Fixes Incoming:

 



Bonus! Transmog standards relaxed possibly in 5.2




Also Something fun I saw about possible updates coming for us Farmers:

There are some changes we’re hoping to implement in Patch 5.2 regarding Sunsong Ranch. Things we’re considering are ways to lure birds away, creating a resting zone, and perhaps a way to have your friends around (NPCs you’ve gained rep with) giving you tasks to do to gain nice perks. Nothing is guaranteed but those are just some of possibilities currently on the table.

Most of this was ganked from MMO-Champion, so be sure to check them out!

-Wayne

Sunday, December 2, 2012

Wray's Guild Meeting Video Recap



**Happy Holidays from Platinum Sanctum**

Announcements:
Guild Secret Santa, please sign up for secret Santa if you are interested in joining, sign up is the 3rd :) Dinka (Wayne) will tell you who you have, and you send the gift to Dinka (Wayne) and he will send it to your person, that way no one will know who has who and we can really keep this a secret! Sign up is on the Calander and the Guild Christmas Party is December 13th.

**Guild meetings will be the first Saturday of every month, but the time may vary due to when most guildies can come to the meeting, because we really want to include everyone we can in the meetings!!**

**Lets try to do more dungeons, and scenarios! Also Saturdays 8pm server time (ish) for the rest of the month will be scenario night  because of the extra bonus doing them. Any questions forsakend and wray know quite a bit about them and are willing to help you out!***

**We are now starting to dailies at Operation Shieldwall! We are trying to do these as a group due to the fact that it also involves alot of PVP :) if you are intrested in joining one of the groups doing these please mesg Forsakend, Dinka, Wray, Deathkaraz, Mcpat and we can give you the info :) they are fun dailies :)**

**Brawler's Guild**  
Joining the Brawler's Guild
In order the join the Brawler's Guild, you will need a  Blood-Soaked Invitation (Alliance / Horde), which you can get from the Black Market Auction House or from select enemy NPCs. You can also join the Brawler's Guild by using a  Brawler's Pass (Alliance / Horde), which is given to players as a reward for having defeated 24 of the 32 Brawler's Guild opponents.
If you intend to buy an invitation from the Black Market's Auction House, then you will probably need to be present at the Black Market when the auction is about to end. This way, you will be able to keep outbidding other players until the auction runs out of time.
For Alliance players, a  Blood-Soaked Invitation can be looted from Kar Warmaker, Ubunti the Shade, and Muerta, the rare elites that spawn roughly every hour at Domination Point.
**The Alliance arena is located within the Deeprun Tram in Stormwind City.
more information : http://www.icy-veins.com/brawlers-guild-guide-wow

**Scavenger Hunt coming SOON** You will be placed in groups of two *picked by us* that way u will be partnered with someone you dont usually partner with possibly and get to know other guildies! fun prize and fun times! sign up soon!**

**Congrats to Cemetoes and Stefeny on becoming Battlemasters!!****

 **Also if you are intrested in joining our guild on Moonguard please mesg Dinka and we will get you a invite, please keep in mind that Moonguard is a role playing server and can be quite rude and crude, not for the light of heart and its also not too good for the younger guildies or easily offended! BUT ITS SUPER FUN :**

  ***note that Forsakend will be away next week and he might not be on to much...no worries....we didnt kill him off he will be back!**






Platinum Sanctum Guild Meeting 12-1-12 Youtube Link

^^^This is the link to the recap video please view it if interested! Also many thanks to wray for taking the time to record our meeting's for the guildies that are not able to make it!^^^ 








*Huggles Deathkaraz*